The Dirge of Reason

MORE FROM THIS SERIES
Arkham Horror Novellas

Hour of the Huntress, The Dirge of Reason, Ire of the Void, The Deep Gate, To Fight the Black Wind

The Dark Waters Triology

Bones of the Yopasi, The Dweller in the Deep, Ghouls of the Miskatonic

The Lord of Nightmares Trilogy

Dance of the Damned, The Lies of Solace, The Hungering God

Standalone Novels
Feeders from Within, The Sign of Glaaki

 

The Dirge of Reason is an Arkham Horror novella by Graeme Davis that throws you headfirst into the roaring twenties where tragedy has struck the small town of Arkham, Massachusetts. During an apparent freak accident, the entire New England Virtuosi Orchestra perished and federal agent Roland Banks has been sent all the way from Washington D.C. to investigate. The official report reads, “Explosion, cause unknown.” The house looks like a howitzer shell hit it, but nobody knows why and the local authorities weren’t encouraged to look very hard. Could it have been bootleggers? A mob hit? Or something more sinister, something unnatural?

Now, you can aide Roland Banks with his investigation. Within the pages of The Dirge of Reason, you will find full-color inserts of the agent’s case notes as well as all the evidence at his disposal, including letters, newspaper clippings, and official reports. The hardcover novella also comes with four exclusive cards for Arkham Horror: The Card Game, including an alternate art version of Roland Banks, that enable players to build a distinct deck for the federal agent based on his experiences within the story.

Arkham Horror Fiction

"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.”
    –H.P. Lovecraft, The Call of Cthulhu

Test your sanity.

The novels and novellas set in our Arkham Horror Files universe lead you far from the sheltered shores of ignorance and into the murky unknown. With a mix of pulp action and supernatural horror, they delve deep into the mysteries that lie beneath the surface of our known reality.

In the Arkham Horror Files universe, the Roaring Twenties aren’t quite how we remember them. There are flappers and jazz, plus Prohibition, bootleggers, and mobsters. But there are stranger things, as well. People have gone missing. Others have reported sightings of indescribable creatures. And the very air thickens with a sense of foreboding, passing through the streets like an evil mist. The Ancient Ones are stirring…