Tiny Epic Kingdoms: Heroes' Call
1 to 5
30 to 60 minutes
|Tiny Epic Kingdoms, Tiny Epic Kingdoms: Heroes' Call, Tiny Epic Defenders, Tiny Epic Defeners (2nd Edition), Tiny Epic Defenders: The Dark War, Tiny Epic Galaxies, Tiny Epic Galaxies: Beyond the Black, Tiny Epic Western, Tiny Epic Quest, Tiny Epic Zombies, Tiny Epic Mechs, Tiny Epic Tactics
The war continues and spreads further and further. New factions have arrived from the north igniting more epic battles than before. Heroes rise over the fallen bodies of their enemies. Kingdoms spread across the frozen wastelands in search of silver. War Towers grow taller than the trees. Who will be victorious in the end?
Tiny Epic Kingdoms: Heroes' Call introduces heroes to the war. Heroes will bring to play a variety of benefits unique to their class. Players will use a larger meeple to represent the hero of their faction.
Additionally new mechanisms are introduced to the building action of the game. This will have players tracking their tower progress by placing tower cubes onto regions they possess. Players are encouraged to keep these tower cubes safe because losing them in war results in a loss of progress on the tower card.
Furthermore Tiny Epic Kingdoms: Heroes' Call introduces a slew of new factions, new regions with new mechanisms and a new resource type, and even brings solo play to Tiny Epic Kingdoms!
The lore of Tiny Epic Kingdoms: Heroes' Call occurs after Tiny Epic Kingdoms and before Tiny Epic Defenders.