PLAYERS |
5 to 10 |
PLAY TIME |
30 minutes |
SUGGESTED AGE |
13+ |
EXPANSIONS/VARIANTS |
The Resistance, The Resistance: Hidden Agenda, The Resistance: Hostile Intent, The Resistance: The Plot Thickens, The Resistance: Avalon, Coup |
SUPPLEMENTAL |
BoardGameGeek |
Hidden Agenda is an expansion to The Resistance that consists of three different modules:
Assassin Module: The Assassin module of Hidden Agenda contains all the Avalon roles, re-themed and renamed to fit into The Resistance Universe.
Defector Module: Two variants in one, the Defectors were included as part of the Avalon promos. In one variant, the Defectors can switch allegiance during the game - ensuring that players are never quite certain who to trust. In the second variant version the two Defectors know each other - ensuring that the accusations of deceit begin from the very opening of the game.
Trapper Module: Every proposed Mission Team includes an extra person that won't go on the mission. The leader will isolate a team member and watch their every move - making sure they can't make the mission fail. If you are a spy on the Mission Team, you’ll never know if you will cause a mission to fail or simply be giving your identity away. But resistance members will have to approve some missions knowing that a spy is on them and trust that the leader chooses to isolate the spy.