Book | |
Format | 8.5 x 5.5 softcover and PDF, 30-minute audio file |
Type | GM-less one shot |
Pages | 67 |
Rule System/Engine | Here We Used to Fly uses questionnaire-style Playbooks |
Explore and revisit an abandoned theme park in this GM-less game for 2-5 players. As children, the characters will experience the park in all its glory; as adults, they’ll reflect on the changes that have occurred for the park and themselves in the intervening years. Easy-to-learn rules help players navigate the emotional complexity of innocence, ennui, discovery, and loss over the course of a single session.
Here We Used to Fly uses questionnaire-style Playbooks to represent a character at two points in their life: as children and as adults. As players explore the amusement park they'll choose various Attractions to visit. Each Attraction has a description and a list of scene prompts for both the childhood and adulthood phases. Players collaboratively select a few specific features that evoke the Attraction during their childhood and then play through a round of childhood scenes using open-ended prompts unique to each Attraction. They'll repeat the process using the adulthood descriptions and prompts before moving on to the next Attraction. Once everyone feels they've explored the park in full, they'll head home to reflect on what they've learned and how they've changed.
Orders also include a audiobook (MP3s) of Kurt Refling reading the entire game text, every chapter and every playbook.
"Here We Used To Fly is a beautiful nostalgic tabletop game that makes me miss all the places I used to love when I was a kid.
I can’t wait to get my hands on it."
— Jay Dragon, creator of Wanderhome and Sleepaway
"Here We Used To Fly is a thoughtful and meticulously- crafted game that uses narrative time jumps to explore what it means to be a child, and what it means to no longer be a child. I love the way it offers you a chance to see a single character through the lens of age, learning who they were and who they have become.
Here We Used To Fly is a gentle game that promises introspection, nostalgia, and discovery in equal measure."
— Jason Morningstar, creator of Fiasco and Night Witches